Commit e7f1f4b

Nick Faro committed on
A few minor changes to intro section and tracker grid doc
commit e7f1f4b33e0cc17912e2c8ecc7a07c48c3667463 parent a9447b2
2 changed files +7−6
Modifiedmanual/src/introduction.md +6−5
@@ -6,24 +6,25 @@ I wrote this program because there wasn't a music editing tool for the Game Boy
6 6
7 - Has a tracker interface 7 - Has a tracker interface
8 - Produces small output 8 - Produces small output
9 - ...which is usable for homebrew titles 9 - Is usable for homebrew titles
10 - Is open-source 10 - Is open-source
11 11
12 But now, there is! 12 But now there is!
13 13
14 I'd like to acknowledge: 14 I'd like to acknowledge:
15 15
16 1. [Christian Hackbart](https://github.com/TetrisSQC) for creating UGE, which serves as hUGETracker's emulation core; 16 1. [Christian Hackbart](https://github.com/TetrisSQC) for creating UGE, which serves as hUGETracker's emulation core;
17 1. [Rusty Wagner](https://github.com/D0ntPanic) for writing the sound code which was adapted for UGE; 17 1. [Rusty Wagner](https://github.com/D0ntPanic) for writing the sound code which was adapted for UGE;
18 1. [Lior "LIJI32" Halphon](https://github.com/LIJI32) for SameBoy, a super-accurate emulator which I used for debugging, and copied the LFSR code from; 18 1. [Lior "LIJI32" Halphon](https://github.com/LIJI32) for SameBoy, a super-accurate emulator which I used for debugging, and copied the LFSR code from;
19 1. [Declan "Dooskington" Hopkins](https://github.com/Dooskington) for [GameLad](https://github.com/Dooskington/GameLad), which I yanked the timing code from; 19 1. [Tony "Toxa" Pavlov](https://github.com/untoxa), who helped work on the sound driver and did super valuable work on integration with GBDK
20 1. [Eldred "ISSOtm" Habert](https://github.com/ISSOtm), who helped me navigate the Game Boy's peculiarities, and for writing [an alternative sound driver](https://github.com/ISSOtm/fortISSimO) for the tracker; 20 1. [Eldred "ISSOtm" Habert](https://github.com/ISSOtm), who helped me navigate the Game Boy's peculiarities, and for writing [an alternative sound driver](https://github.com/ISSOtm/fortISSimO) for the tracker;
21 1. [Michael "Calindro" Stegmaier](https://github.com/Calindro) for Emulicious, a super-accurate emulator that is invaluable for debugging
21 1. [Evelyn "Eevee" Woods](https://github.com/eevee), whose article on the Game Boy sound system was valuable in writing the music driver; 22 1. [Evelyn "Eevee" Woods](https://github.com/eevee), whose article on the Game Boy sound system was valuable in writing the music driver;
22 1. [B00daW](https://battleofthebits.org/barracks/Profile/b00daw), for invaluable testing and debugging support on Linux; 23 1. [B00daW](https://battleofthebits.org/barracks/Profile/b00daw), for testing and debugging support on Linux;
23 1. [The folks who created RGBDS](https://github.com/gbdev/rgbds/contributors), the assembler used for building ROMs from songs. 24 1. [The folks who created RGBDS](https://github.com/gbdev/rgbds/contributors), the assembler used for building ROMs from songs.
24 25
25 I hope you enjoy composing in hUGETracker, and if you make any cool songs, I'd love to hear from you and potentially include them as demo tunes that come with the tracker. 26 I hope you enjoy composing in hUGETracker, and if you make any cool songs, I'd love to hear from you and potentially include them as demo tunes that come with the tracker.
26 27
27 E-mail me at [[email protected]](mailto:[email protected]) and get in touch! 28 E-mail me at [[email protected]](mailto:[email protected]) or add me on Discord (superdisk#5726) and get in touch!
28 29
29 —Nick "[SuperDisk](https://nickfa.ro)" Faro 30 —Nick "[SuperDisk](https://nickfa.ro)" Faro
Modifiedmanual/src/tracker-grid.md +1−1
@@ -40,7 +40,7 @@ Each cell is divided into three parts: the **<span class="note">note</span>**, t
40 40
41 A note ranges from `C-3` to `B-8`, and is the pitch of the tone that will play on that cell. 41 A note ranges from `C-3` to `B-8`, and is the pitch of the tone that will play on that cell.
42 42
43 An instrument is a value from 01 to 15, which specifies which instrument parameters will be applied to the playing note. 43 An instrument is a value from `01` to `15`, which specifies which instrument parameters will be applied to the playing note.
44 44
45 An effect is the combination of an **effect code** (the first hexadecimal digit, from `0` to `F`) and its **effect parameter** (the last two hexadecimal digits, from `00` to `FF`). 45 An effect is the combination of an **effect code** (the first hexadecimal digit, from `0` to `F`) and its **effect parameter** (the last two hexadecimal digits, from `00` to `FF`).
46 See the [effect reference](./effect-reference.md) for more details. 46 See the [effect reference](./effect-reference.md) for more details.