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# Tracker grid |
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The **tracker grid** displays four patterns together. |
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This represents one row in the **order table**, and is the component used to compose a song. |
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When a different order is selected in the **order table**, the patterns in the **tracker grid** are updated to reflect their contents. |
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<style> |
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.note { |
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color: red; |
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fill: red; |
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} |
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.instr { |
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color: green; |
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fill: green; |
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} |
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.fx { |
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color: #55f; |
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fill: #55f; |
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} |
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rect { fill-opacity: 0.5; } |
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figure { float: left; } |
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use { stroke: red; stroke-width: 6px; } |
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</style> |
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<figure> |
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<svg width="191" height="623"> |
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<image href="img/pattern.png"/> |
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<rect x="0" y="32" width="50" height="589" class="note"/> |
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<rect x="58" y="32" width="34" height="589" class="instr"/> |
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<rect x="130" y="32" width="50" height="589" class="fx"/> |
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</svg> |
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</figure> |
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In a given pattern, there are 64 rows of cells. |
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Each cell is divided into three parts: the **<span class="note">note</span>**, the **<span class="instr">instrument</span>**, and the **<span class="fx">effect</span>**. |
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A note ranges from `C-3` to `B-8`, and is the pitch of the tone that will play on that cell. |
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An instrument is a value from 01 to 15, which specifies which instrument parameters will be applied to the playing note. |
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An effect is the combination of an **effect code** (the first hexadecimal digit, from `0` to `F`) and its **effect parameter** (the last two hexadecimal digits, from `00` to `FF`). |
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See the [effect reference](./effect-reference.md) for more details. |
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You can use the Effect Editor to create the effect values for you, if you're not comfortable entering hexadecimal directly. |
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The keyboard is used to enter values into the three parts of a cell: the keys <kbd>Q</kbd> through <kbd>\\</kbd>, <kbd>A</kbd> through <kbd>\`</kbd>, and <kbd>Z</kbd> through <kbd>/</kbd> each represent an octave with which to enter notes. |
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The **octave offset** can be modified in the toolbar to allow for higher or lower note values. |
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The numeric keys can enter values into the instrument column. |
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The numeric keys, as well as keys <kbd>A</kbd> through <kbd>F</kbd>, enter values into the effect column. |
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<svg width="780" height="110" style="clear: left;"> |
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<defs> |
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<g id="arrow"> |
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<polyline points="0,70 0,0"/> |
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<polyline points="-13,13 0,0 13,13" fill="none"/> |
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</g> |
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</defs> |
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<image href="img/highlighted_row.png"/> |
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<use href="#arrow" x="300" y="65"/> |
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</svg> |
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While a song is playing, the highlighted row, representing the row currently being played, moves downwards on the patterns. |
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The tempo of your song (speed at which the highlighted row moves) can be adjusted in the General tab. |
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<svg width="780" height="251"> |
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<image href="img/channel_headers.png"/> |
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<use href="#arrow" x="15" y="50"/> |
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<use href="#arrow" x="407" y="50"/> |
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</svg> |
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The **headers** of the channels are clickable, and will mute/unmute the playback of a specific channel when playing a song. |
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<figure> |
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</figure> |
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The tracker grid also features a right-click menu for opening the [effect editor](./effect-editor.md), and performing various editing tasks. |
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These can all be accomplished by [using the hotkeys](./hotkeys.md) as well. |