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unit MODImport;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Song, hugedatatypes, fgl, math, constants,
instruments, LazLoggerBase;
function LoadSongFromModStream(Stream: TStream): TSong;
implementation
type
TPeriodToCodeMap = specialize TFPGMap<Integer, Integer>;
// TODO: Find some way to de-duplicate these from the instruments file
// without a circular reference
Bit = Boolean;
TwoBits = 0..%11;
ThreeBits = 0..%111;
FourBits = 0..%1111;
FiveBits = 0..%11111;
SixBits = 0..%111111;
SevenBits = 0..%1111111;
EightBits = Byte;
TwelveBits = 0..%111111111111;
{ TMODSample }
TMODSample = packed record
Name: array[0..21] of char; //string[21];
SampleLength: Word;
Finetune: Byte;
Volume: Byte;
RepeatPoint: Word;
RepeatLength: Word;
end;
{ TMODRawRow }
TMODRawRow = packed array[0..3] of Byte;
{ TMODRow }
TMODRow = record
Note: Integer;
Instrument: Integer;
Effect: bitpacked record
case Boolean of
True: (Code, Params: Byte);
False: (Value: Word);
end
end;
TMODPattern = array[0..63] of array[1..4] of TMODRow;
{ TMODFile }
TMODFile = packed record
Name: array[0..19] of Char; //string[19];
Samples: array[1..31] of TMODSample;
SongLen: Byte;
NumPatternsMagic: Byte;
Positions: array[0..127] of Byte;
MKMagic: array[0..3] of char; //string[3];
Patterns: array of TMODPattern;
end;
const
// https://github.com/AntonioND/gbt-player/blob/master/rgbds_example/gbt_player_bank1.asm
GBT_WAVEFORMS: array[0..7] of array[0..15] of Byte =
(($A5,$D7,$C9,$E1,$BC,$9A,$76,$31,$0C,$BA,$DE,$60,$1B,$CA,$03,$93),
($F0,$E1,$D2,$C3,$B4,$A5,$96,$87,$78,$69,$5A,$4B,$3C,$2D,$1E,$0F),
($FD,$EC,$DB,$CA,$B9,$A8,$97,$86,$79,$68,$57,$46,$35,$24,$13,$02),
($DE,$FE,$DC,$BA,$9A,$A9,$87,$77,$88,$87,$65,$56,$54,$32,$10,$12),
($AB,$CD,$EF,$ED,$CB,$A0,$12,$3E,$DC,$BA,$BC,$DE,$FE,$DC,$32,$10),
($FF,$EE,$DD,$CC,$BB,$AA,$99,$88,$77,$66,$55,$44,$33,$22,$11,$00),
($FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$00,$00,$00,$00,$00,$00,$00,$00),
($79,$BC,$DE,$EF,$FF,$EE,$DC,$B9,$75,$43,$21,$10,$00,$11,$23,$45));
// https://github.com/RichardULZ/gb-studio/blob/master/buildTools/win32-ia32/mod2gbt/mod2gbt.c#L169
GBT_NOISE: array of Integer = (
// 7 bit
$5F,$4E,$3E,$2F,$2E,$2C,$1F,$0F,
// 15 bit
$64,$54,$44,$24,$00,
$67,$56,$46
);
var
PeriodToCodeMap: TPeriodToCodeMap;
function RawRowToRegularRow(RawRow: TMODRawRow): TMODRow;
begin
Result.Note := ((RawRow[0] and %1111) shl 8) or RawRow[1];
Result.Effect.Code := RawRow[2] and %1111;
Result.Effect.Params := RawRow[3];
Result.Instrument := (RawRow[0] and %11110000) or ((RawRow[2] and %11110000) shr 4);
end;
function ConvertNote(Note: Integer): Integer;
begin
if Note = 0 then
Result := NO_NOTE
else if not PeriodToCodeMap.TryGetData(Note, Result) then
Result := LOWEST_NOTE;
end;
function ConvertInstrument(Instr: Integer): Integer;
begin
Result := EnsureRange(Instr, 0, 15);
end;
procedure ConvertEffect(Code, Params: Byte; out OutCode: Integer; out OutParams: TEffectParams);
var
EP: TEffectParams absolute Params;
label IdentityEffect;
begin
case Code of
$F, $B, $D: begin
OutCode := Code;
OutParams.Value := Params + 1;
end;
$9: begin
OutCode := $C;
OutParams.Param1 := Lo(Params);
OutParams.Param2 := Hi(Params);
end;
$C: begin
if Params <> 0 then begin
OutCode := $C;
OutParams.Value := Round((Params / $40)*$F);
end else begin
OutCode := $E;
OutParams.Value := 0;
end;
end;
$E: begin
if EP.Param1 = $C then begin
OutCode := $E;
OutParams.Value := EP.Param2;
end
else goto IdentityEffect;
end;
else begin
IdentityEffect:
OutCode := Code;
OutParams.Value := Params;
end;
end
end;
function ConvertCell(MC: TMODRow): TCell;
begin
Result.Note := ConvertNote(MC.Note);
Result.Instrument := ConvertInstrument(MC.Instrument);
ConvertEffect(MC.Effect.Code, MC.Effect.Params, Result.EffectCode, Result.EffectParams);
end;
function ConvertCellCh4(MR: TMODRow): TCell;
var
Instrument: Byte;
NoiseBreak: Byte;
Noise: Byte;
PolyCounter: TPolynomialCounterRegister;
Ch4Freq: Integer;
RealR: Double;
NoteIndex: Integer;
begin
// https://github.com/RichardULZ/gb-studio/blob/bf6d60ee2530791cae009e3a8cb6b28f900f08d7/buildTools/win32-ia32/mod2gbt/mod2gbt.c#L827
// This makes a smooth Ramp of every noise type, inspired by Pigu-A's Cherry Blossom Dive
// SSSS WDDD, preserve Width bit, combine Shift + Divisor (ignore bit 0100), add pitch.
// Divisor 4,5,6,7 can make any noise found in 0,1,2,3 unless with 0 Clock Shift.
// Solution, add 4, add note, if less than 4, set bit 0x04 to 0, and remove 4 again.
// Notes will pitch correctly using C D# F# A# C, scale has been divided by 3.
if PeriodToCodeMap.TryGetData(MR.Note, NoteIndex) then begin
Noise := 0;
NoiseBreak := 0;
if (MR.Instrument < 16) then
DebugLn(['[DEBUG] Note value ', MR.Note, ' was accompanied by incorrect instrument ', MR.Instrument]);
if (MR.Instrument < 32) and (MR.Instrument > 16) then begin
Instrument := GBT_NOISE[((MR.Instrument - 16) and $1F)]; // Only 0 - 0xF implemented
NoiseBreak := ((Instrument and $03) or (((Instrument and $F0) shr 2) + 4));
NoiseBreak := NoiseBreak - (Trunc((NoteIndex + 1) / 3) - 8);
Noise := ((NoiseBreak and $03) or
((IfThen((NoiseBreak - 4) < 0, $0, (NoiseBreak - 4)) and $3C) shl 2) or
IfThen(NoiseBreak > 3, $04, $0)) or (Instrument and $08);
PolyCounter.ByteValue := Noise;
if PolyCounter.DividingRatio = 0 then
RealR := 0.5
else
RealR := PolyCounter.DividingRatio;
Ch4Freq := Trunc((524288 / RealR) / 2**(PolyCounter.ShiftClockFrequency+1));
if not Ch4FreqToNoteCodeMap.TryGetData(Ch4Freq, Result.Note) then
DebugLn(['[DEBUG] Note value ', Result.Note, ' not found.']);
end else
Result.Note := NO_NOTE;
end else
Result.Note := NO_NOTE;
if MR.Instrument <> 0 then
Result.Instrument := 1
else
Result.Instrument := 0;
ConvertEffect(MR.Effect.Code, MR.Effect.Params, Result.EffectCode, Result.EffectParams);
end;
procedure TranscribeColumn(MP: TMODPattern; Pat: PPattern; Column: Integer);
var
I: Integer;
LastPlayedNote: Integer;
LastPlayedInstrument: Integer;
begin
LastPlayedNote := C_5;
LastPlayedInstrument := 0;
for I := Low(MP) to High(MP) do begin
if Column = 4 then
Pat^[I] := ConvertCellCh4(MP[I, Column])
else
Pat^[I] := ConvertCell(MP[I, Column]);
if (Pat^[I].EffectCode = $C) then begin
if (Pat^[I].Instrument = 0) then
Pat^[I].Instrument := LastPlayedInstrument;
if (Pat^[I].Note = NO_NOTE) then
Pat^[I].Note := LastPlayedNote;
end;
if (Pat^[I].Note <> NO_NOTE) then LastPlayedNote := Pat^[I].Note;
if (Pat^[I].Instrument <> 0) then LastPlayedInstrument := Pat^[I].Instrument;
end;
end;
function LoadSongFromModStream(Stream: TStream): TSong;
var
ModFile: TMODFile;
I, J, K: Integer;
MaxOrder: Integer;
RawRow: TMODRawRow;
begin
Stream.Read(ModFile, SizeOf(ModFile) - SizeOf(ModFile.Patterns));
for I := Low(ModFile.Samples) to High(ModFile.Samples) do
with ModFile.Samples[I] do begin
SampleLength := BEtoN(SampleLength);
RepeatPoint := BEtoN(RepeatPoint);
RepeatLength := BEtoN(RepeatLength);
end;
MaxOrder := 0;
for I := Low(ModFile.Positions) to High(ModFile.Positions) do
if ModFile.Positions[I] > MaxOrder then
MaxOrder := ModFile.Positions[I];
SetLength(ModFile.Patterns, MaxOrder+1);
for I := 0 to MaxOrder do
for J := Low(TMODPattern) to High(TMODPattern) do
for K := 1 to 4 do begin
Stream.Read(RawRow, SizeOf(TMODRawRow));
ModFile.Patterns[I, J, K] := RawRowToRegularRow(RawRow);
end;
InitializeSong(Result);
// Create the instruments.
// First four are just the default instrument with a different duty cycle.
Result.Instruments.Duty[1].Duty := 1;
Result.Instruments.Duty[2].Duty := 2;
Result.Instruments.Duty[3].Duty := 3;
Result.Instruments.Duty[4].Duty := 0;
for I := 8 to 15 do
with Result.Instruments.Wave[I] do begin
Waveform := I - 8;
Type_ := itWave;
end;
// Waveforms.
for I := Low(GBT_WAVEFORMS) to High(GBT_WAVEFORMS) do
for J := Low(GBT_WAVEFORMS[I]) to High(GBT_WAVEFORMS[I]) do begin
Result.Waves[I, J*2] := hi(GBT_WAVEFORMS[I, J]);
Result.Waves[I, (J*2) + 1] := lo(GBT_WAVEFORMS[I, J]);
end;
// Convert all patterns
for I := Low(ModFile.Patterns) to High(ModFile.Patterns) do begin
TranscribeColumn(ModFile.Patterns[I], Result.Patterns.GetOrCreateNew(I*10 + 0), 1);
TranscribeColumn(ModFile.Patterns[I], Result.Patterns.GetOrCreateNew(I*10 + 1), 2);
TranscribeColumn(ModFile.Patterns[I], Result.Patterns.GetOrCreateNew(I*10 + 2), 3);
TranscribeColumn(ModFile.Patterns[I], Result.Patterns.GetOrCreateNew(I*10 + 3), 4);
end;
// Import the order table. Uses a weird numbering scheme because hUGE has
// 4 separate patterns like AHX and unlike MOD.
for I := Low(Result.OrderMatrix) to High(Result.OrderMatrix) do begin
SetLength(Result.OrderMatrix[I], ModFile.SongLen+1);
for J := 0 to ModFile.SongLen do
Result.OrderMatrix[I, J] := (ModFile.Positions[J]*10) + I;
end;
Result.Name := ModFile.Name;
end;
begin
PeriodToCodeMap := TPeriodToCodeMap.Create;
PeriodToCodeMap.add(1712,0);
PeriodToCodeMap.add(1616,1);
PeriodToCodeMap.add(1524,2);
PeriodToCodeMap.add(1440,3);
PeriodToCodeMap.add(1356,4);
PeriodToCodeMap.add(1280,5);
PeriodToCodeMap.add(1208,6);
PeriodToCodeMap.add(1140,7);
PeriodToCodeMap.add(1076,8);
PeriodToCodeMap.add(1016,9);
PeriodToCodeMap.add(960,10);
PeriodToCodeMap.add(907,11);
PeriodToCodeMap.add(856,12);
PeriodToCodeMap.add(808,13);
PeriodToCodeMap.add(762,14);
PeriodToCodeMap.add(720,15);
PeriodToCodeMap.add(678,16);
PeriodToCodeMap.add(640,17);
PeriodToCodeMap.add(604,18);
PeriodToCodeMap.add(570,19);
PeriodToCodeMap.add(538,20);
PeriodToCodeMap.add(508,21);
PeriodToCodeMap.add(480,22);
PeriodToCodeMap.add(453,23);
PeriodToCodeMap.add(428,24);
PeriodToCodeMap.add(404,25);
PeriodToCodeMap.add(381,26);
PeriodToCodeMap.add(360,27);
PeriodToCodeMap.add(339,28);
PeriodToCodeMap.add(320,29);
PeriodToCodeMap.add(302,30);
PeriodToCodeMap.add(285,31);
PeriodToCodeMap.add(269,32);
PeriodToCodeMap.add(254,33);
PeriodToCodeMap.add(240,34);
PeriodToCodeMap.add(226,35);
PeriodToCodeMap.add(214,36);
PeriodToCodeMap.add(202,37);
PeriodToCodeMap.add(190,38);
PeriodToCodeMap.add(180,39);
PeriodToCodeMap.add(170,40);
PeriodToCodeMap.add(160,41);
PeriodToCodeMap.add(151,42);
PeriodToCodeMap.add(143,43);
PeriodToCodeMap.add(135,44);
PeriodToCodeMap.add(127,45);
PeriodToCodeMap.add(120,46);
PeriodToCodeMap.add(113,47);
PeriodToCodeMap.add(107,48);
PeriodToCodeMap.add(101,49);
PeriodToCodeMap.add(95, 50);
PeriodToCodeMap.add(90, 51);
PeriodToCodeMap.add(85, 52);
PeriodToCodeMap.add(80, 53);
PeriodToCodeMap.add(75, 54);
PeriodToCodeMap.add(71, 55);
PeriodToCodeMap.add(67, 56);
PeriodToCodeMap.add(63, 57);
PeriodToCodeMap.add(60, 58);
PeriodToCodeMap.add(56, 59);
PeriodToCodeMap.add(53, 60);
PeriodToCodeMap.add(50, 61);
PeriodToCodeMap.add(47, 62);
PeriodToCodeMap.add(45, 63);
PeriodToCodeMap.add(42, 64);
PeriodToCodeMap.add(40, 65);
PeriodToCodeMap.add(37, 66);
PeriodToCodeMap.add(35, 67);
PeriodToCodeMap.add(33, 68);
PeriodToCodeMap.add(31, 69);
PeriodToCodeMap.add(30, 70);
PeriodToCodeMap.add(28, 71);
end.
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