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|
unit FurImport;
{$mode objfpc}{$H+}
{$scopedenums on}
// Ported from fur2uge (C#, MIT): https://github.com/potatoTeto/fur2uge
// Loads a Furnace Tracker .fur file directly into a hUGETracker TSong.
// Preserves fur2uge's known limitations: GB module only, 64-row patterns,
// 15 instruments/channel type, hardware envelopes only, one effect column.
interface
uses
Classes, SysUtils, Song, HugeDatatypes, Constants, Utils, fgl;
type
EFurException = class(Exception);
function LoadSongFromFurStream(Stream: TStream): TSong;
implementation
uses
zstream, Math;
const
FUR_MAGIC = '-Furnace module-';
CHIP_GAME_BOY = $04;
// fur effect opcodes
FX_ARPEGGIO = $00;
FX_PORTA_UP = $01;
FX_PORTA_DOWN = $02;
FX_TONE_PORTA = $03;
FX_VIBRATO = $04;
FX_HW_PAN = $08;
FX_VOLUME_SLIDE = $0A;
FX_POSITION_JUMP = $0B;
FX_PATTERN_BREAK = $0D;
FX_SET_SPEED = $0F;
FX_SET_DUTY = $12;
FX_SOFTWARE_PAN = $80;
FX_NOTE_CUT = $EC;
FX_NOTE_DELAY = $ED;
FX_EMPTY = $F1;
// hUGE effect codes (as they appear in TCell.EffectCode)
HFX_ARPEGGIO = $0;
HFX_PORTA_UP = $1;
HFX_PORTA_DOWN = $2;
HFX_TONE_PORTA = $3;
HFX_VIBRATO = $4;
HFX_CALL_ROUTINE = $6;
HFX_NOTE_DELAY = $7;
HFX_SET_PANNING = $8;
HFX_SET_DUTY = $9;
HFX_VOLUME_SLIDE = $A;
HFX_POSITION_JUMP = $B;
HFX_SET_VOL = $C;
HFX_PATTERN_BREAK = $D;
HFX_NOTE_CUT = $E;
HFX_SET_SPEED = $F;
// fur instrument feature codes
FEAT_NAME = 1;
FEAT_MACRO = 2;
FEAT_GB = 3;
FEAT_WS = 4;
FEAT_END = 99;
FEAT_IGNORE = 0;
// fur macro codes
MC_VOL = 0;
MC_ARP = 1;
MC_DUTY = 2;
MC_WAVE = 3;
MC_PITCH = 4;
MC_PAN_L = 12;
type
TFurMacro = record
Code: Integer;
LoopPoint: Byte;
Data: array of Integer;
end;
TFurGBHWSeq = record
CmdType: Byte;
// For SET_SWEEP:
SweepSpeed: Byte;
SweepDir: Integer;
ShiftVal: Byte;
end;
TFurGBInstr = record
Present: Boolean;
EnvLen: Byte;
EnvDir: Integer; // 0 = decrease, 1 = increase
EnvVol: Byte;
SndLen: Byte;
Flags: Byte;
HWSeq: array of TFurGBHWSeq;
end;
TFurWSInstr = record
Present: Boolean;
FirstWave: Integer;
Enabled: Boolean;
end;
TFurInstrument = class
Name: String;
InstFormatVersion: Integer;
ID: Integer;
GB: TFurGBInstr;
WS: TFurWSInstr;
Macros: array of TFurMacro;
procedure AddMacro(const M: TFurMacro);
end;
TFurInstrumentList = specialize TFPGObjectList<TFurInstrument>;
TFurCell = record
Row: Integer;
Note: Integer; // -9999 if absent
Instrument: Integer; // -9999 if absent
Volume: Integer; // -9999 if absent
// Only effect column 0 matters for our purposes; keep up to 8 anyway
FxPresent: array[0..7] of Boolean;
FxValPresent: array[0..7] of Boolean;
Fx: array[0..7] of Byte;
FxVal: array[0..7] of Byte;
end;
TFurPattern = class
Length: Integer;
Rows: array of TFurCell;
procedure Add(const C: TFurCell);
end;
TFurPatternMap = specialize TFPGMapObject<Integer, TFurPattern>;
{ TFurReader — parses fur binary and exposes everything ParseSong needs }
TFurReader = class
private
FData: TBytes;
FPos: Int64;
FVersion: Integer;
// Module info
FSongName: String;
FAuthor: String;
FSongComment: String;
// Song 0 (we only care about song 0; fur subsongs are ignored)
FTimeBase, FSpeed1, FHighlightA: Byte;
FTicksPerSecond: Single;
FPatternLen: Integer;
FOrdersLen: Integer;
FVirtualTempoNum, FVirtualTempoDen: Word;
FSpeedPatternLen: Integer;
FSpeedPattern: array[0..15] of Byte;
FInstrumentCount, FWavetableCount, FSampleCount: Integer;
FPatternCountGlobal: Integer;
FTotalChanCount: Integer;
FInstrumentPointers, FWavetablePointers, FSamplePointers, FPatternPointers:
array of Integer;
// orders[chan, row]
FOrderTable: array of array of Integer;
FInstruments: TFurInstrumentList;
// Waveforms as raw 32-byte arrays of 4-bit values
FWaveforms: array of TBytes;
// Patterns per channel, keyed by pattern index
FPatterns: array[0..3] of TFurPatternMap;
function ReadU8: Byte;
function ReadU16: Word;
function ReadU32: Cardinal;
function ReadI32: Integer;
function ReadF32: Single;
function ReadBytes(Count: Integer): TBytes;
function ReadCString: String;
procedure Seek(Offset: Int64);
procedure Skip(Count: Integer);
procedure ParseHeader;
procedure ParseSongInfo; // Old INFO-block layout (<v200)
procedure ParseInfo2; // New INF2-block layout (v200+)
procedure ParseSng2(Offset: Integer);
procedure ParseInstruments;
procedure ParseWavetables;
procedure ParsePatterns;
public
constructor Create(RawBytes: TBytes);
destructor Destroy; override;
procedure Parse;
property Version: Integer read FVersion;
property SongName: String read FSongName;
property Author: String read FAuthor;
property SongComment: String read FSongComment;
property PatternLen: Integer read FPatternLen;
property OrdersLen: Integer read FOrdersLen;
property TimeBase: Byte read FTimeBase;
property Speed1: Byte read FSpeed1;
property HighlightA: Byte read FHighlightA;
property TicksPerSecond: Single read FTicksPerSecond;
property VirtualTempoNum: Word read FVirtualTempoNum;
property VirtualTempoDen: Word read FVirtualTempoDen;
property SpeedPatternLen: Integer read FSpeedPatternLen;
property InstrumentCount: Integer read FInstrumentCount;
property WavetableCount: Integer read FWavetableCount;
property TotalChanCount: Integer read FTotalChanCount;
property Instruments: TFurInstrumentList read FInstruments;
function OrderAt(Chan, Row: Integer): Integer;
function SpeedPatternValue(I: Integer): Byte;
function Waveform(I: Integer): TBytes;
function GetPattern(Chan, Index: Integer): TFurPattern;
end;
{ TFurInstrument }
procedure TFurInstrument.AddMacro(const M: TFurMacro);
begin
SetLength(Macros, System.Length(Macros) + 1);
Macros[System.Length(Macros) - 1] := M;
end;
{ TFurPattern }
procedure TFurPattern.Add(const C: TFurCell);
begin
SetLength(Rows, System.Length(Rows) + 1);
Rows[System.Length(Rows) - 1] := C;
end;
{ TFurReader }
constructor TFurReader.Create(RawBytes: TBytes);
var
I: Integer;
begin
inherited Create;
FData := RawBytes;
FPos := 0;
FInstruments := TFurInstrumentList.Create(True);
for I := 0 to 3 do
FPatterns[I] := TFurPatternMap.Create(True);
end;
destructor TFurReader.Destroy;
var
I: Integer;
begin
FInstruments.Free;
for I := 0 to 3 do
FPatterns[I].Free;
inherited;
end;
function TFurReader.ReadU8: Byte;
begin
if FPos >= Length(FData) then
raise EFurException.Create('Unexpected EOF while parsing .fur');
Result := FData[FPos];
Inc(FPos);
end;
function TFurReader.ReadU16: Word;
begin
Result := ReadU8 or (ReadU8 shl 8);
end;
function TFurReader.ReadU32: Cardinal;
begin
Result := Cardinal(ReadU8)
or (Cardinal(ReadU8) shl 8)
or (Cardinal(ReadU8) shl 16)
or (Cardinal(ReadU8) shl 24);
end;
function TFurReader.ReadI32: Integer;
begin
Result := Integer(ReadU32);
end;
function TFurReader.ReadF32: Single;
var
V: Cardinal;
begin
V := ReadU32;
Move(V, Result, 4);
end;
function TFurReader.ReadBytes(Count: Integer): TBytes;
begin
if FPos + Count > Length(FData) then
raise EFurException.Create('Unexpected EOF while reading block');
SetLength(Result, Count);
if Count > 0 then
Move(FData[FPos], Result[0], Count);
Inc(FPos, Count);
end;
function TFurReader.ReadCString: String;
var
Start: Int64;
Len, Safety: Integer;
begin
Start := FPos;
Safety := 5000;
while (FPos < Length(FData)) and (FData[FPos] <> 0) do begin
Inc(FPos);
Dec(Safety);
if Safety <= 0 then
raise EFurException.Create('String too long or corrupted');
end;
Len := FPos - Start;
SetLength(Result, Len);
if Len > 0 then
Move(FData[Start], Result[1], Len);
if FPos < Length(FData) then
Inc(FPos); // skip null
end;
procedure TFurReader.Seek(Offset: Int64);
begin
if (Offset < 0) or (Offset > Length(FData)) then
raise EFurException.CreateFmt('Bad fur offset: %d', [Offset]);
FPos := Offset;
end;
procedure TFurReader.Skip(Count: Integer);
begin
Seek(FPos + Count);
end;
procedure TFurReader.ParseHeader;
var
MagicBytes: TBytes;
Magic: String;
begin
MagicBytes := ReadBytes(16);
SetLength(Magic, 16);
Move(MagicBytes[0], Magic[1], 16);
if Magic <> FUR_MAGIC then
raise EFurException.Create('Not a Furnace module (bad magic).');
FVersion := ReadU16;
ReadU16; // reserved
ReadI32; // song info pointer (we're already positioned after header)
Skip(8); // reserved2
if FVersion < 157 then
raise EFurException.CreateFmt(
'Furnace file uses a legacy format (version %d). Open in a recent ' +
'Furnace (0.6+) and re-save — import requires format version 157 or later.',
[FVersion]);
end;
procedure TFurReader.ParseInfo2;
var
InfStart, PayloadEnd: Int64;
I, Conn: Integer;
ElemType: Byte;
ElemCount: Integer;
Ptr, K: Integer;
ChipID, ChipChanCount: Integer;
ChipCount: Integer;
Sng2Pointer: Integer;
begin
// At entry we've already consumed the "INF2" block id. Payload begins
// with block size (u32).
PayloadEnd := FPos - 4; // will be updated once we read size
ReadU32; // block size (we'll walk linearly via element pointers)
InfStart := FPos;
// 8 cstrings: song name, author, system name, album, + 4 JP variants
FSongName := ReadCString;
FAuthor := ReadCString;
ReadCString; // system name
ReadCString; // album/category/game
ReadCString; // song name JP
ReadCString; // author JP
ReadCString; // system JP
ReadCString; // album JP
ReadF32; // A-4 tuning
ReadU8; // auto-sys-name flag
ReadF32; // master volume
FTotalChanCount := ReadU16;
ChipCount := ReadU16;
if ChipCount < 1 then
raise EFurException.Create('Furnace module has no sound chips.');
for I := 0 to ChipCount - 1 do begin
ChipID := ReadU16;
ChipChanCount := ReadU16;
ReadF32; // vol
ReadF32; // pan
ReadF32; // fr bal
if (I = 0) and (ChipID <> CHIP_GAME_BOY) then
raise EFurException.CreateFmt(
'This .fur uses chip type $%.4x. Only pure Game Boy modules are supported.',
[ChipID]);
end;
// Patchbay: u32 count, count × u32 connections, u8 auto flag
Conn := ReadI32;
Skip(Conn * 4);
ReadU8; // auto patchbay flag
// Song Elements loop until type = 0
Sng2Pointer := -1;
SetLength(FInstrumentPointers, 0);
SetLength(FWavetablePointers, 0);
SetLength(FSamplePointers, 0);
SetLength(FPatternPointers, 0);
FInstrumentCount := 0;
FWavetableCount := 0;
FSampleCount := 0;
FPatternCountGlobal := 0;
repeat
ElemType := ReadU8;
if ElemType = 0 then Break;
ElemCount := ReadI32;
case ElemType of
$01: begin // SNG2 (songs)
for K := 0 to ElemCount - 1 do begin
Ptr := ReadI32;
if (Sng2Pointer = -1) and (Ptr <> 0) then
Sng2Pointer := Ptr;
end;
end;
$04: begin // INS2
for K := 0 to ElemCount - 1 do begin
Ptr := ReadI32;
if Ptr <> 0 then begin
SetLength(FInstrumentPointers, FInstrumentCount + 1);
FInstrumentPointers[FInstrumentCount] := Ptr;
Inc(FInstrumentCount);
end;
end;
end;
$05: begin // WAVE
for K := 0 to ElemCount - 1 do begin
Ptr := ReadI32;
if Ptr <> 0 then begin
SetLength(FWavetablePointers, FWavetableCount + 1);
FWavetablePointers[FWavetableCount] := Ptr;
Inc(FWavetableCount);
end;
end;
end;
$06: begin // SMP2
for K := 0 to ElemCount - 1 do begin
Ptr := ReadI32;
if Ptr <> 0 then begin
SetLength(FSamplePointers, FSampleCount + 1);
FSamplePointers[FSampleCount] := Ptr;
Inc(FSampleCount);
end;
end;
end;
$07: begin // PATN
for K := 0 to ElemCount - 1 do begin
Ptr := ReadI32;
if Ptr <> 0 then begin
SetLength(FPatternPointers, FPatternCountGlobal + 1);
FPatternPointers[FPatternCountGlobal] := Ptr;
Inc(FPatternCountGlobal);
end;
end;
end;
else
// Skip unknown element's pointer list
Skip(ElemCount * 4);
end;
until False;
if Sng2Pointer < 0 then
raise EFurException.Create('INF2 block did not list any subsong (SNG2).');
ParseSng2(Sng2Pointer);
end;
procedure TFurReader.ParseSng2(Offset: Integer);
var
Magic: TBytes;
I, X, Y: Integer;
OrderVal: Byte;
First16Speed: Word;
begin
Seek(Offset);
Magic := ReadBytes(4); // "SNG2"
if (System.Length(Magic) < 4) or (Magic[0] <> Ord('S')) or (Magic[1] <> Ord('N'))
or (Magic[2] <> Ord('G')) or (Magic[3] <> Ord('2')) then
raise EFurException.Create('Expected SNG2 block.');
ReadI32; // size
FTicksPerSecond := ReadF32;
ReadU8; // initial arp time (ignored)
FTimeBase := ReadU8; // effect speed divider (a.k.a. time base)
FPatternLen := ReadU16;
FOrdersLen := ReadU16;
FHighlightA := ReadU8;
ReadU8; // highlight B
FVirtualTempoNum := ReadU16;
FVirtualTempoDen := ReadU16;
FSpeedPatternLen := ReadU8;
for I := 0 to 15 do begin
First16Speed := ReadU16;
if I = 0 then FSpeed1 := Byte(First16Speed);
if I < 16 then FSpeedPattern[I] := Byte(First16Speed);
end;
ReadCString; // subsong name
ReadCString; // subsong comment
// Order table — (channels × orders) bytes, chan-major
SetLength(FOrderTable, FTotalChanCount);
for X := 0 to FTotalChanCount - 1 do begin
SetLength(FOrderTable[X], FOrdersLen);
for Y := 0 to FOrdersLen - 1 do begin
OrderVal := ReadU8;
FOrderTable[X, Y] := OrderVal;
end;
end;
Skip(FTotalChanCount); // effect columns
Skip(FTotalChanCount); // hide status
Skip(FTotalChanCount); // collapse status
for X := 0 to FTotalChanCount - 1 do ReadCString; // chan name
for X := 0 to FTotalChanCount - 1 do ReadCString; // chan short name
Skip(FTotalChanCount * 4); // chan colors (ABGR)
end;
procedure TFurReader.ParseSongInfo;
var
InfoMagic: TBytes;
Chip: Byte;
X, Y: Integer;
OrderVal: Byte;
ChipCount: Integer;
AdditionalSubsongs: Integer;
SubsongPtrs: Integer;
begin
InfoMagic := ReadBytes(4); // "INFO"
ReadI32; // block size
FTimeBase := ReadU8;
FSpeed1 := ReadU8;
ReadU8; // speed2
ReadU8; // initial arp time
FTicksPerSecond := ReadF32;
FPatternLen := ReadU16;
FOrdersLen := ReadU16;
FHighlightA := ReadU8;
ReadU8; // highlightB
FInstrumentCount := ReadU16;
FWavetableCount := ReadU16;
FSampleCount := ReadU16;
FPatternCountGlobal := ReadI32;
// Chip types list (32 bytes)
ChipCount := 0;
FTotalChanCount := 0;
for X := 0 to 31 do begin
Chip := ReadU8;
if Chip = 0 then Continue;
if Chip <> CHIP_GAME_BOY then
raise EFurException.CreateFmt(
'This .fur uses chip $%.2x. Only pure Game Boy modules are supported.',
[Chip]);
Inc(ChipCount);
Inc(FTotalChanCount, 4);
end;
if ChipCount = 0 then
raise EFurException.Create('Module has no sound chips.');
// Skip rest of the chip list (we already read all 32)
Skip(32); // chip vol list
Skip(32); // chip pan list
if FVersion >= 118 then
Skip(128) // chip flag pointers
else
Skip(128); // legacy flags (one byte each)
FSongName := ReadCString;
FAuthor := ReadCString;
ReadF32; // A4 tuning
Skip(20); // Limit..ResetNoteBaseOnArpEffectStop compat flags
// Instrument/Wavetable/Sample/Pattern pointer tables
SetLength(FInstrumentPointers, FInstrumentCount);
for X := 0 to FInstrumentCount - 1 do
FInstrumentPointers[X] := ReadI32;
SetLength(FWavetablePointers, FWavetableCount);
for X := 0 to FWavetableCount - 1 do
FWavetablePointers[X] := ReadI32;
SetLength(FSamplePointers, FSampleCount);
for X := 0 to FSampleCount - 1 do
FSamplePointers[X] := ReadI32;
SetLength(FPatternPointers, FPatternCountGlobal);
for X := 0 to FPatternCountGlobal - 1 do
FPatternPointers[X] := ReadI32;
// Order table: channels outer, rows inner (like fur stores it)
SetLength(FOrderTable, FTotalChanCount);
for X := 0 to FTotalChanCount - 1 do begin
SetLength(FOrderTable[X], FOrdersLen);
for Y := 0 to FOrdersLen - 1 do begin
OrderVal := ReadU8;
FOrderTable[X, Y] := OrderVal;
end;
end;
// Per-channel metadata
Skip(FTotalChanCount); // effect column counts
Skip(FTotalChanCount); // channel hide status
Skip(FTotalChanCount); // channel collapse status
for X := 0 to FTotalChanCount - 1 do ReadCString; // chan name
for X := 0 to FTotalChanCount - 1 do ReadCString; // chan short name
FSongComment := ReadCString;
ReadF32; // master volume
// Extended compatibility flags (>= v70): 28 bytes
Skip(28);
FVirtualTempoNum := ReadU16;
FVirtualTempoDen := ReadU16;
// Subsong name/comment (for song 0) — we discard
ReadCString;
ReadCString;
AdditionalSubsongs := ReadU8;
Skip(3); // reserved
// Subsong pointers — ignored
for X := 0 to AdditionalSubsongs - 1 do
SubsongPtrs := ReadI32;
// SysName + localization strings
ReadCString; ReadCString; ReadCString; ReadCString; ReadCString; ReadCString;
// Extra chip output settings (only 1 chip in our GB-only case): 12 bytes
Skip(12);
// Patchbay (>=135) — we've already version-gated the file to >=157
Skip(ReadI32 * 4);
ReadU8; // AutoPatchBay
// More compat flags (>=138): 8 bytes
Skip(8);
// Speed pattern (>=139): 1 byte len + 16 bytes pattern
FSpeedPatternLen := ReadU8;
if (FSpeedPatternLen < 0) or (FSpeedPatternLen > 16) then
raise EFurException.CreateFmt('Speed pattern length out of range: %d',
[FSpeedPatternLen]);
for X := 0 to 15 do
FSpeedPattern[X] := ReadU8;
// Groove list
ChipCount := ReadU8; // groove count (reusing var)
Skip(ChipCount * 17); // len byte + 16 bytes
// Pointers to asset directories (>=156)
Skip(12);
end;
function FeatureCode(const S: String): Integer;
begin
if S = 'NA' then Result := FEAT_NAME
else if S = 'MA' then Result := FEAT_MACRO
else if S = 'GB' then Result := FEAT_GB
else if S = 'WS' then Result := FEAT_WS
else if S = 'EN' then Result := FEAT_END
else Result := FEAT_IGNORE;
end;
procedure TFurReader.ParseInstruments;
var
I, J, K: Integer;
FormatMagic: TBytes;
BlockSize, InstFormatVer: Integer;
InstrType: Word;
FCode: String;
FeatTag: TBytes;
BlockLen: Integer;
Inst: TFurInstrument;
StopLoop: Boolean;
Name: String;
NameLen: Integer;
// GB
EnvParams: Byte;
// Macros
MacroHeaderLen: Integer;
MacroCode: Byte;
MacroLen, MacroLoop, MacroRelease, MacroMode: Byte;
MacroOTWSByte: Byte;
WordSize: Integer;
MacroDelay, MacroSpeed: Byte;
WordBytes: Integer;
TotalBytes: Integer;
M: TFurMacro;
// WS
WSFirstWave: Integer;
begin
for I := 0 to FInstrumentCount - 1 do begin
if FVersion < 127 then
Continue; // Legacy instrument format not supported
Seek(FInstrumentPointers[I]);
FormatMagic := ReadBytes(4); // "INS2"
BlockSize := ReadI32;
InstFormatVer := ReadU16;
InstrType := ReadU16;
Inst := TFurInstrument.Create;
Inst.InstFormatVersion := InstFormatVer;
Inst.ID := FInstruments.Count;
// Default GB envelope (matches fur2uge defaults so empty-GB instruments work)
Inst.GB.Present := True;
Inst.GB.EnvLen := 2;
Inst.GB.EnvDir := 0;
Inst.GB.EnvVol := 15;
Inst.GB.SndLen := 2;
FInstruments.Add(Inst);
StopLoop := False;
while not StopLoop do begin
FeatTag := ReadBytes(2);
SetLength(FCode, 2);
Move(FeatTag[0], FCode[1], 2);
BlockLen := ReadU16;
case FeatureCode(FCode) of
FEAT_END:
StopLoop := True;
FEAT_NAME: begin
Name := ReadCString;
Inst.Name := Name;
NameLen := System.Length(Name) + 1;
if BlockLen > NameLen then
Skip(BlockLen - NameLen);
end;
FEAT_MACRO: begin
MacroHeaderLen := ReadU16;
Dec(BlockLen, 2);
while BlockLen > 0 do begin
if BlockLen = 1 then begin
ReadU8;
Dec(BlockLen);
Break;
end;
MacroCode := ReadU8;
MacroLen := ReadU8;
MacroLoop := ReadU8;
MacroRelease := ReadU8;
MacroMode := ReadU8;
MacroOTWSByte := ReadU8;
WordSize := ((MacroOTWSByte shr 6) and $03); // bits 6,7
MacroDelay := ReadU8;
MacroSpeed := ReadU8;
Dec(BlockLen, 8);
case WordSize of
0: WordBytes := 1; // U8
1: WordBytes := 1; // S8
2: WordBytes := 2; // S16
3: WordBytes := 4; // S32
end;
TotalBytes := MacroLen * WordBytes;
M.Code := MacroCode;
M.LoopPoint := MacroLoop;
SetLength(M.Data, MacroLen);
for J := 0 to MacroLen - 1 do begin
case WordSize of
0: M.Data[J] := ReadU8;
1: M.Data[J] := ShortInt(ReadU8);
2: M.Data[J] := SmallInt(ReadU16);
3: M.Data[J] := ReadI32;
end;
end;
Dec(BlockLen, TotalBytes);
if MacroCode <> $FF then
Inst.AddMacro(M);
SetLength(M.Data, 0);
end;
end;
FEAT_GB: begin
EnvParams := ReadU8;
Inst.GB.EnvLen := (EnvParams shr 5) and $07; // bits 5,6,7
if (EnvParams and $10) <> 0 then
Inst.GB.EnvDir := 1
else
Inst.GB.EnvDir := 0;
Inst.GB.EnvVol := EnvParams and $0F;
Inst.GB.SndLen := ReadU8;
Inst.GB.Flags := ReadU8;
K := ReadU8; // hw seq len
Dec(BlockLen, 4);
SetLength(Inst.GB.HWSeq, K);
for J := 0 to K - 1 do begin
Inst.GB.HWSeq[J].CmdType := ReadU8;
MacroCode := ReadU8; // reuse var as data1
MacroLen := ReadU8; // data2
if Inst.GB.HWSeq[J].CmdType = 1 then begin
// SET_SWEEP
Inst.GB.HWSeq[J].SweepSpeed := (MacroCode shr 4) and $07;
if (MacroCode and $08) <> 0 then
Inst.GB.HWSeq[J].SweepDir := 1
else
Inst.GB.HWSeq[J].SweepDir := 0;
Inst.GB.HWSeq[J].ShiftVal := MacroCode and $07;
end;
Dec(BlockLen, 3);
end;
if BlockLen > 0 then Skip(BlockLen);
end;
FEAT_WS: begin
Inst.WS.Present := True;
WSFirstWave := ReadI32;
ReadI32; // second wave
ReadU8; // rate divider
ReadU8; // effect
Inst.WS.Enabled := ReadU8 > 0;
ReadU8; // global
ReadU8; // speed
Skip(4); // param1..4
Inst.WS.FirstWave := WSFirstWave;
Dec(BlockLen, 17);
if BlockLen > 0 then Skip(BlockLen);
end;
else
// unhandled feature — skip its payload
Skip(BlockLen);
end;
end;
end;
end;
procedure TFurReader.ParseWavetables;
var
I, J: Integer;
Width: Integer;
Block: TBytes;
begin
SetLength(FWaveforms, FWavetableCount);
for I := 0 to FWavetableCount - 1 do begin
Seek(FWavetablePointers[I]);
ReadBytes(4); // "WAVE"
ReadI32; // block size
ReadCString; // name
Width := ReadI32;
ReadI32; // reserved
ReadI32; // height
SetLength(Block, Width);
for J := 0 to Width - 1 do
Block[J] := Byte(ReadI32 and $FF);
FWaveforms[I] := Block;
end;
end;
procedure TFurReader.ParsePatterns;
var
I, J: Integer;
SubSong, ChannelID, Ver: Integer;
PatIndex: Word;
Row: Integer;
Pat: TFurPattern;
Cell: TFurCell;
FirstByte, SecondByte, ThirdByte: Byte;
SkipCounter: Integer;
DataWritten: Boolean;
NotePresent, InstPresent, VolPresent: Boolean;
FxPresent, FxValPresent: array[0..7] of Boolean;
Bit5Set, Bit6Set: Boolean;
PatternsParsed: Integer;
procedure ClearCell(out C: TFurCell);
var K: Integer;
begin
C.Row := 0;
C.Note := -9999;
C.Instrument := -9999;
C.Volume := -9999;
for K := 0 to 7 do begin
C.FxPresent[K] := False;
C.FxValPresent[K] := False;
C.Fx[K] := 0;
C.FxVal[K] := 0;
end;
end;
begin
PatternsParsed := 0;
for I := 0 to FPatternCountGlobal - 1 do begin
if FVersion < 157 then Continue;
Seek(FPatternPointers[I]);
ReadBytes(4); // "PATN" block id
ReadI32; // block size
SubSong := ReadU8;
ChannelID := ReadU8;
PatIndex := ReadU16;
ReadCString; // pattern name
if SubSong <> 0 then Continue; // we only handle song 0
if ChannelID > 3 then Continue;
Pat := TFurPattern.Create;
Pat.Length := FPatternLen;
FPatterns[ChannelID].Add(PatIndex, Pat);
Inc(PatternsParsed);
Row := 0;
while Row < FPatternLen do begin
FirstByte := ReadU8;
if FirstByte = $FF then Break;
if (FirstByte and $80) <> 0 then begin
SkipCounter := FirstByte and $3F;
Inc(Row, SkipCounter + 2);
Continue;
end;
ClearCell(Cell);
Cell.Row := Row;
DataWritten := False;
NotePresent := (FirstByte and $01) <> 0;
InstPresent := (FirstByte and $02) <> 0;
VolPresent := (FirstByte and $04) <> 0;
FxPresent[0] := (FirstByte and $08) <> 0;
FxValPresent[0] := (FirstByte and $10) <> 0;
Bit5Set := (FirstByte and $20) <> 0;
Bit6Set := (FirstByte and $40) <> 0;
for J := 1 to 7 do begin
FxPresent[J] := False;
FxValPresent[J] := False;
end;
if Bit5Set then begin
SecondByte := ReadU8;
FxPresent[0] := (SecondByte and $01) <> 0;
FxValPresent[0] := (SecondByte and $02) <> 0;
FxPresent[1] := (SecondByte and $04) <> 0;
FxValPresent[1] := (SecondByte and $08) <> 0;
FxPresent[2] := (SecondByte and $10) <> 0;
FxValPresent[2] := (SecondByte and $20) <> 0;
FxPresent[3] := (SecondByte and $40) <> 0;
FxValPresent[3] := (SecondByte and $80) <> 0;
if (SecondByte and $40) <> 0 then begin
ThirdByte := ReadU8;
FxPresent[4] := (ThirdByte and $01) <> 0;
FxValPresent[4] := (ThirdByte and $02) <> 0;
FxPresent[5] := (ThirdByte and $04) <> 0;
FxValPresent[5] := (ThirdByte and $08) <> 0;
FxPresent[6] := (ThirdByte and $10) <> 0;
FxValPresent[6] := (ThirdByte and $20) <> 0;
FxPresent[7] := (ThirdByte and $40) <> 0;
FxValPresent[7] := (ThirdByte and $80) <> 0;
end;
end;
if NotePresent then begin Cell.Note := ReadU8; DataWritten := True; end;
if InstPresent then begin Cell.Instrument := ReadU8; DataWritten := True; end;
if VolPresent then begin Cell.Volume := ReadU8; DataWritten := True; end;
for J := 0 to 7 do begin
Cell.FxPresent[J] := FxPresent[J];
Cell.FxValPresent[J] := FxValPresent[J];
if FxPresent[J] then begin Cell.Fx[J] := ReadU8; DataWritten := True; end;
if FxValPresent[J] then begin Cell.FxVal[J] := ReadU8; DataWritten := True; end;
end;
if DataWritten then
Pat.Add(Cell);
Inc(Row);
end;
end;
end;
procedure TFurReader.Parse;
var
BlockId: TBytes;
Tag: String;
begin
ParseHeader;
// Peek at the first block ID to decide between INFO (old) and INF2 (new).
BlockId := ReadBytes(4);
SetLength(Tag, 4);
Move(BlockId[0], Tag[1], 4);
if Tag = 'INF2' then
ParseInfo2
else if Tag = 'INFO' then begin
// Rewind so ParseSongInfo can read the block ID again.
Seek(FPos - 4);
ParseSongInfo;
end else
raise EFurException.CreateFmt(
'Unexpected block after header: %s (expected INFO or INF2).', [Tag]);
ParseInstruments;
ParseWavetables;
ParsePatterns;
end;
function TFurReader.SpeedPatternValue(I: Integer): Byte;
begin
if (I < 0) or (I > 15) then
Result := 0
else
Result := FSpeedPattern[I];
end;
function TFurReader.Waveform(I: Integer): TBytes;
begin
if (I < 0) or (I >= System.Length(FWaveforms)) then
Result := nil
else
Result := FWaveforms[I];
end;
function TFurReader.OrderAt(Chan, Row: Integer): Integer;
begin
Result := FOrderTable[Chan, Row];
end;
function TFurReader.GetPattern(Chan, Index: Integer): TFurPattern;
var
Idx: Integer;
begin
Result := nil;
Idx := FPatterns[Chan].IndexOf(Index);
if Idx >= 0 then
Result := FPatterns[Chan].Data[Idx];
end;
{ ==== Conversion helpers ==== }
function FurNoteToUgeNote(FurNote: Integer): Integer;
begin
if FurNote = 180 then
Result := 180 // sentinel meaning "note cut"
else
Result := FurNote - 84;
end;
// Compute Furnace→hUGE (TimerDivider, TicksPerRow) for a non-GBStudio target
procedure ConvertFurTempo(TimeBase: Integer; AvgSpeed: Double;
VTNum, VTDen: Integer; TickRateHz: Double; HighlightA: Integer;
out TicksPerRow, TimerDivider: Integer);
var
HL, TB, VN, VD, SourceBpm, Bpm, BestErr, Err: Double;
Div_: Integer;
BestDiv: Integer;
begin
if HighlightA > 0 then HL := HighlightA else HL := 4.0;
if (TimeBase + 1) > 1 then TB := TimeBase + 1 else TB := 1.0;
VN := Max(VTNum, 1);
VD := Max(VTDen, 1);
SourceBpm := (60.0 * TickRateHz) / (AvgSpeed * HL * TB) * (VN / VD);
TicksPerRow := Round(AvgSpeed);
if TicksPerRow < 1 then TicksPerRow := 1;
BestErr := 1e30;
BestDiv := 0;
for Div_ := 1 to 254 do begin
Bpm := (4096.0 * 15.0) / ((256 - Div_) * TicksPerRow);
Err := Abs(Bpm - SourceBpm);
if Err < BestErr then begin
BestErr := Err;
BestDiv := Div_;
end;
end;
TimerDivider := BestDiv;
end;
function ZLibDecompress(Stream: TStream): TBytes;
var
Ds: TDecompressionStream;
Buffer: TBytes;
Read, Total, Cap: Integer;
begin
Stream.Position := 0;
Ds := TDecompressionStream.Create(Stream);
try
Total := 0;
Cap := 65536;
SetLength(Buffer, Cap);
repeat
if Total + 65536 > Cap then begin
Cap := Cap * 2;
SetLength(Buffer, Cap);
end;
Read := Ds.Read(Buffer[Total], Cap - Total);
Inc(Total, Read);
until Read = 0;
SetLength(Buffer, Total);
Result := Buffer;
finally
Ds.Free;
end;
end;
function LoadAllBytes(Stream: TStream): TBytes;
var
N: Int64;
begin
Stream.Position := 0;
N := Stream.Size;
SetLength(Result, N);
if N > 0 then
Stream.ReadBuffer(Result[0], N);
end;
{ ==== Subpattern population from Furnace macros ==== }
procedure ApplyMacrosToSubpattern(var Sub: TPattern; const Inst: TFurInstrument;
PanMacroOnChannel: Integer);
var
I, J, BitA, BitB, LoopOffset: Integer;
HighestRow, HighestLoop: Integer;
HadJumpable: Boolean;
Data: array of Integer;
LoopPt: Integer;
PanVal, PanFinal: Integer;
RightOn, LeftOn: Boolean;
ArpVal, PitchVal: ShortInt;
HasSubpatternData: Boolean;
begin
BlankPattern(@Sub);
HadJumpable := False;
HighestRow := 0;
HighestLoop := 0;
HasSubpatternData := False;
for I := System.Length(Inst.Macros) - 1 downto 0 do begin
Data := Inst.Macros[I].Data;
LoopPt := Inst.Macros[I].LoopPoint;
if System.Length(Data) > 1 then HasSubpatternData := True;
case Inst.Macros[I].Code of
MC_PAN_L: begin
if System.Length(Data) > 1 then begin
BitA := PanMacroOnChannel - 1;
BitB := PanMacroOnChannel + 3;
for J := 0 to System.Length(Data) - 1 do begin
if J > High(Sub) then Break;
PanVal := Data[J];
RightOn := (PanVal and 1) <> 0;
LeftOn := (PanVal and 2) <> 0;
PanFinal := $FF;
if RightOn then PanFinal := PanFinal or (1 shl BitA)
else PanFinal := PanFinal and (not (1 shl BitA));
if LeftOn then PanFinal := PanFinal or (1 shl BitB)
else PanFinal := PanFinal and (not (1 shl BitB));
Sub[J].EffectCode := HFX_SET_PANNING;
Sub[J].EffectParams.Value := Byte(PanFinal);
end;
end;
end;
MC_ARP: begin
if System.Length(Data) > 1 then begin
for J := 0 to System.Length(Data) - 1 do begin
if J > High(Sub) then Break;
ArpVal := ShortInt(Data[J] and $FF);
Sub[J].Note := $24 + ArpVal;
end;
end;
end;
MC_PITCH: begin
if System.Length(Data) > 1 then begin
for J := 0 to System.Length(Data) - 1 do begin
if J > High(Sub) then Break;
PitchVal := ShortInt(Data[J] and $FF);
if PitchVal >= 0 then begin
Sub[J].EffectCode := HFX_PORTA_UP;
Sub[J].EffectParams.Value := Byte(PitchVal div 8);
end else begin
Sub[J].EffectCode := HFX_PORTA_DOWN;
Sub[J].EffectParams.Value := Byte((-PitchVal) div 8);
end;
end;
end;
end;
MC_DUTY: begin
if System.Length(Data) > 1 then begin
for J := 0 to System.Length(Data) - 1 do begin
if J > High(Sub) then Break;
Sub[J].EffectCode := HFX_SET_DUTY;
Sub[J].EffectParams.Value := Byte(Data[J] * $40);
end;
end;
end;
end;
if (System.Length(Data) > 1) and (LoopPt < $FF) then begin
if HighestLoop <= LoopPt then begin
HighestRow := System.Length(Data) - 1;
HighestLoop := LoopPt;
HadJumpable := True;
end;
end;
end;
if HadJumpable then begin
LoopOffset := 0;
if HighestLoop = HighestRow then LoopOffset := 1;
if (HighestRow >= Low(Sub)) and (HighestRow <= High(Sub)) then
Sub[HighestRow].Volume := HighestLoop + LoopOffset;
end else if (System.Length(Inst.Macros) > 0) then begin
if System.Length(Inst.Macros[0].Data) > 1 then begin
J := System.Length(Inst.Macros[0].Data);
if (J >= Low(Sub)) and (J <= High(Sub)) then
Sub[J].Volume := J;
end;
end;
end;
{ ==== Main import ==== }
function LoadSongFromFurStream(Stream: TStream): TSong;
var
Raw, Decompressed: TBytes;
Reader: TFurReader;
I, J, K, ChanID, OrderRow, OrdersLen, FurPatId, UgePatId: Integer;
NextUgeId: Integer;
Key: Int64;
FurPointerMap: specialize TFPGMap<Int64, Integer>;
Pat: PPattern;
FurPat: TFurPattern;
SubCell: TFurCell;
PrevRow, RowsSincePrev, RowsToEnd: Integer;
PatLen: Integer;
FurFxCmd, FurFxVal, UgeFxVal: Byte;
FurFxCmdPresent, FurFxValPresent: Boolean;
UgeFxCmd: Integer;
PulseInsts, WaveInsts, NoiseInsts: array of Integer; // fur IDs in order of first use
TargetInst: Integer;
DuplicateFound: Boolean;
InstVal: Integer;
NoteCode: Integer;
OutVol: Byte;
GbVol, GbLen, GbDir: Integer;
TicksPerRow, TimerDivider: Integer;
SpeedAvg: Double;
RowIdx: Integer;
WavData: TBytes;
RemapInst: Integer;
FurInst: TFurInstrument;
HInst: ^TInstrument;
HInstBank: TInstrumentType;
PanLeft, PanRight: array[0..3] of Boolean;
FinalPan: Integer;
UseEffect: Boolean;
function CopyContinueEffect(Cmd: Integer): Boolean;
begin
Result := (Cmd <> HFX_NOTE_DELAY) and (Cmd <> HFX_NOTE_CUT)
and (Cmd <> HFX_SET_SPEED) and (Cmd <> HFX_SET_PANNING)
and (Cmd >= 0);
end;
procedure SetEffectOnPat(APat: PPattern; ARow: Integer;
Cmd: Integer; Param: Byte);
begin
if (ARow < Low(TPattern)) or (ARow > High(TPattern)) then Exit;
APat^[ARow].EffectCode := Cmd;
APat^[ARow].EffectParams.Value := Param;
end;
begin
InitializeSong(Result);
Raw := LoadAllBytes(Stream);
if System.Length(Raw) < 2 then
raise EFurException.Create('File too small to be a .fur module.');
if (Raw[0] = $78) and (Raw[1] = $9C) then begin
Stream.Position := 0;
Decompressed := ZLibDecompress(Stream);
end else
Decompressed := Raw;
Reader := TFurReader.Create(Decompressed);
FurPointerMap := specialize TFPGMap<Int64, Integer>.Create;
try
Reader.Parse;
if Reader.PatternLen <> 64 then
raise EFurException.CreateFmt(
'Pattern length must be 64 (got %d). Adjust in Furnace and re-export.',
[Reader.PatternLen]);
if Reader.TotalChanCount <> 4 then
raise EFurException.CreateFmt(
'Expected 4 Game Boy channels, got %d.', [Reader.TotalChanCount]);
Result.Name := Reader.SongName;
Result.Artist := Reader.Author;
Result.Comment := Reader.SongComment;
// Waveforms
for I := 0 to Min(Reader.WavetableCount, System.Length(Result.Waves)) - 1 do begin
WavData := Reader.Waveform(I);
if WavData = nil then Continue;
for J := 0 to Min(System.Length(WavData), System.Length(Result.Waves[I])) - 1 do
Result.Waves[I][J] := WavData[J] and $0F;
end;
// Tempo
SpeedAvg := Reader.Speed1;
if (Reader.SpeedPatternLen > 1) then begin
K := 0;
SpeedAvg := 0;
for I := 0 to Reader.SpeedPatternLen - 1 do begin
SpeedAvg := SpeedAvg + Reader.SpeedPatternValue(I);
Inc(K);
end;
if K > 0 then SpeedAvg := SpeedAvg / K;
end;
ConvertFurTempo(Reader.TimeBase, SpeedAvg,
Reader.VirtualTempoNum, Reader.VirtualTempoDen,
Reader.TicksPerSecond, Reader.HighlightA,
TicksPerRow, TimerDivider);
Result.TicksPerRow[0] := TicksPerRow;
Result.TicksPerRow[1] := TicksPerRow;
Result.TicksPerRow[2] := TicksPerRow;
Result.TicksPerRow[3] := TicksPerRow;
Result.TimerDivider := TimerDivider;
Result.TimerEnabled := True;
// Build unique (channel, fur-pattern) → uge-pattern-id mapping
OrdersLen := Reader.OrdersLen;
NextUgeId := 0;
for I := 0 to 3 do begin
SetLength(Result.OrderMatrix[I], OrdersLen + 1);
end;
for ChanID := 0 to 3 do begin
for OrderRow := 0 to OrdersLen - 1 do begin
FurPatId := Reader.OrderAt(ChanID, OrderRow);
Key := (Int64(ChanID) shl 32) or FurPatId;
if not FurPointerMap.TryGetData(Key, UgePatId) then begin
UgePatId := NextUgeId;
FurPointerMap.Add(Key, UgePatId);
Inc(NextUgeId);
// Seed a blank pattern in the map so channels w/ no data still exist
Result.Patterns.GetOrCreateNew(UgePatId);
end;
Result.OrderMatrix[ChanID, OrderRow] := UgePatId;
end;
// Off-by-one slot at the end: point at the last valid pattern
if OrdersLen > 0 then
Result.OrderMatrix[ChanID, OrdersLen] := Result.OrderMatrix[ChanID, OrdersLen - 1];
end;
// Initial pan state — every channel unpanned (both sides on)
for I := 0 to 3 do begin
PanLeft[I] := True;
PanRight[I] := True;
end;
// Fill pattern rows per channel / order, tracking continuing effects
SetLength(PulseInsts, 0);
SetLength(WaveInsts, 0);
SetLength(NoiseInsts, 0);
for ChanID := 0 to 3 do begin
for OrderRow := 0 to OrdersLen - 1 do begin
UgePatId := Result.OrderMatrix[ChanID, OrderRow];
Pat := Result.Patterns.GetOrCreateNew(UgePatId);
FurPatId := Reader.OrderAt(ChanID, OrderRow);
FurPat := Reader.GetPattern(ChanID, FurPatId);
if FurPat = nil then Continue;
PatLen := FurPat.Length;
PrevRow := 0;
UgeFxCmd := -1;
UgeFxVal := 0;
for I := 0 to System.Length(FurPat.Rows) - 1 do begin
SubCell := FurPat.Rows[I];
RowIdx := SubCell.Row;
// Fill "iterative" continuing effects on any skipped rows since prev
if PrevRow > 0 then begin
RowsSincePrev := RowIdx - PrevRow;
for K := RowsSincePrev - 1 downto 1 do begin
if (UgeFxVal = 0) or (UgeFxCmd < 0) then Break;
if not CopyContinueEffect(UgeFxCmd) then Break;
SetEffectOnPat(Pat, RowIdx - K, UgeFxCmd, UgeFxVal);
end;
end;
PrevRow := RowIdx;
// If this is the last-data row, extrapolate effects to end of pattern
if I = System.Length(FurPat.Rows) - 1 then begin
RowsToEnd := PatLen - RowIdx;
for K := 1 to RowsToEnd - 1 do begin
if (UgeFxVal = 0) or (UgeFxCmd < 0) then Break;
if not CopyContinueEffect(UgeFxCmd) then Break;
SetEffectOnPat(Pat, RowIdx + K, UgeFxCmd, UgeFxVal);
end;
end;
// Note
if SubCell.Note >= 0 then begin
NoteCode := FurNoteToUgeNote(SubCell.Note);
if NoteCode = 180 then begin
// Note cut effect
Pat^[RowIdx].EffectCode := HFX_NOTE_CUT;
Pat^[RowIdx].EffectParams.Value := 0;
end else begin
if ChanID = 3 then NoteCode := NoteCode + 19;
if (NoteCode >= 0) and (NoteCode < NO_NOTE) then
Pat^[RowIdx].Note := NoteCode;
end;
end;
// Instrument
InstVal := SubCell.Instrument;
TargetInst := -1;
if (InstVal >= 0) and (InstVal < Reader.Instruments.Count) then begin
FurInst := Reader.Instruments[InstVal];
case ChanID of
0, 1: begin
DuplicateFound := False;
for J := 0 to System.Length(PulseInsts) - 1 do
if PulseInsts[J] = FurInst.ID then begin
DuplicateFound := True;
RemapInst := J;
Break;
end;
if not DuplicateFound then begin
RemapInst := System.Length(PulseInsts);
SetLength(PulseInsts, RemapInst + 1);
PulseInsts[RemapInst] := FurInst.ID;
end;
if RemapInst >= 15 then
raise EFurException.Create(
'Too many unique Pulse instruments (limit: 15).');
Pat^[RowIdx].Instrument := RemapInst + 1;
TargetInst := RemapInst;
end;
2: begin
DuplicateFound := False;
for J := 0 to System.Length(WaveInsts) - 1 do
if WaveInsts[J] = FurInst.ID then begin
DuplicateFound := True;
RemapInst := J;
Break;
end;
if not DuplicateFound then begin
RemapInst := System.Length(WaveInsts);
SetLength(WaveInsts, RemapInst + 1);
WaveInsts[RemapInst] := FurInst.ID;
end;
if RemapInst >= 15 then
raise EFurException.Create(
'Too many unique Wave instruments (limit: 15).');
Pat^[RowIdx].Instrument := RemapInst + 1;
TargetInst := RemapInst;
end;
3: begin
DuplicateFound := False;
for J := 0 to System.Length(NoiseInsts) - 1 do
if NoiseInsts[J] = FurInst.ID then begin
DuplicateFound := True;
RemapInst := J;
Break;
end;
if not DuplicateFound then begin
RemapInst := System.Length(NoiseInsts);
SetLength(NoiseInsts, RemapInst + 1);
NoiseInsts[RemapInst] := FurInst.ID;
end;
if RemapInst >= 15 then
raise EFurException.Create(
'Too many unique Noise instruments (limit: 15).');
Pat^[RowIdx].Instrument := RemapInst + 1;
TargetInst := RemapInst;
end;
end;
end;
// Volume column → SET_VOL effect (combined with envelope length nibble)
if (SubCell.Volume >= 0) and (TargetInst >= 0) then begin
FurInst := Reader.Instruments[InstVal];
GbVol := FurInst.GB.EnvVol;
GbLen := FurInst.GB.EnvLen;
GbDir := FurInst.GB.EnvDir;
if ChanID = 2 then GbLen := 0;
OutVol := Byte(SubCell.Volume) + Byte($F0 and (GbLen shl 4));
Pat^[RowIdx].EffectCode := HFX_SET_VOL;
Pat^[RowIdx].EffectParams.Value := OutVol;
end;
// Effect column (only column 0 is mapped; others pass through untouched)
for J := 0 to 7 do begin
FurFxCmdPresent := SubCell.FxPresent[J];
FurFxValPresent := SubCell.FxValPresent[J];
if not (FurFxCmdPresent or FurFxValPresent) then Continue;
FurFxCmd := SubCell.Fx[J];
FurFxVal := SubCell.FxVal[J];
UgeFxCmd := -1;
UgeFxVal := FurFxVal;
UseEffect := True;
case FurFxCmd of
FX_ARPEGGIO: UgeFxCmd := HFX_ARPEGGIO;
FX_PORTA_UP: UgeFxCmd := HFX_PORTA_UP;
FX_PORTA_DOWN: UgeFxCmd := HFX_PORTA_DOWN;
FX_TONE_PORTA: UgeFxCmd := HFX_TONE_PORTA;
FX_VIBRATO: UgeFxCmd := HFX_VIBRATO;
FX_VOLUME_SLIDE: UgeFxCmd := HFX_VOLUME_SLIDE;
FX_SET_DUTY: UgeFxCmd := HFX_SET_DUTY;
FX_POSITION_JUMP: begin UgeFxCmd := HFX_POSITION_JUMP; Inc(UgeFxVal); end;
FX_PATTERN_BREAK: begin UgeFxCmd := HFX_PATTERN_BREAK; Inc(UgeFxVal); end;
FX_SET_SPEED: UgeFxCmd := HFX_SET_SPEED;
FX_NOTE_CUT: UgeFxCmd := HFX_NOTE_CUT;
FX_NOTE_DELAY: UgeFxCmd := HFX_NOTE_DELAY;
FX_SOFTWARE_PAN: begin
// 0x00 = left, 0x80 = both, 0xFF = right
PanRight[ChanID] := (FurFxVal = $80) or (FurFxVal = $FF);
PanLeft[ChanID] := (FurFxVal = $80) or (FurFxVal = $00);
UgeFxCmd := HFX_SET_PANNING;
FinalPan := 0;
for K := 0 to 3 do begin
if PanLeft[K] then FinalPan := FinalPan or (1 shl K);
if PanRight[K] then FinalPan := FinalPan or (1 shl (K + 4));
end;
UgeFxVal := Byte(FinalPan);
end;
FX_HW_PAN:
UseEffect := False; // Hardware pan conversion not supported
$F1: begin
UgeFxCmd := HFX_SET_SPEED; // noop marker from fur
UseEffect := False;
end;
else
UseEffect := False;
end;
if UseEffect and (UgeFxCmd >= 0) then begin
Pat^[RowIdx].EffectCode := UgeFxCmd;
Pat^[RowIdx].EffectParams.Value := UgeFxVal;
end;
Break; // fur2uge only emits the first present effect column
end;
end;
end;
end;
// Instruments — create hUGETracker instruments from the deduped fur lists
for I := 0 to System.Length(PulseInsts) - 1 do begin
FurInst := Reader.Instruments[PulseInsts[I]];
HInst := @Result.Instruments.Duty[I + 1];
HInst^.Type_ := itSquare;
HInst^.Name := FurInst.Name;
HInst^.InitialVolume := FurInst.GB.EnvVol and $F;
if FurInst.GB.EnvDir = 1 then
HInst^.VolSweepDirection := stUp
else
HInst^.VolSweepDirection := stDown;
HInst^.VolSweepAmount := FurInst.GB.EnvLen and $7;
HInst^.Length := FurInst.GB.SndLen;
HInst^.LengthEnabled := HInst^.Length < $3F;
if not HInst^.LengthEnabled then HInst^.Length := $3F;
if (System.Length(FurInst.GB.HWSeq) > 0)
and (FurInst.GB.HWSeq[0].CmdType = 1) then begin
HInst^.SweepTime := FurInst.GB.HWSeq[0].SweepSpeed;
if FurInst.GB.HWSeq[0].SweepDir = 1 then
HInst^.SweepIncDec := stUp
else
HInst^.SweepIncDec := stDown;
HInst^.SweepShift := FurInst.GB.HWSeq[0].ShiftVal;
end;
// Duty cycle from first DUTY macro value, if any
HInst^.Duty := 2;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if FurInst.Macros[J].Code = MC_DUTY then begin
if System.Length(FurInst.Macros[J].Data) > 0 then
HInst^.Duty := FurInst.Macros[J].Data[0] and $3;
Break;
end;
// Overwrite initial volume if a VOL macro is present
for J := 0 to System.Length(FurInst.Macros) - 1 do
if FurInst.Macros[J].Code = MC_VOL then begin
if System.Length(FurInst.Macros[J].Data) > 0 then
HInst^.InitialVolume := FurInst.Macros[J].Data[0] and $F;
Break;
end;
ApplyMacrosToSubpattern(HInst^.Subpattern, FurInst, 1);
HInst^.SubpatternEnabled := False;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if System.Length(FurInst.Macros[J].Data) > 1 then begin
HInst^.SubpatternEnabled := True;
Break;
end;
end;
for I := 0 to System.Length(WaveInsts) - 1 do begin
FurInst := Reader.Instruments[WaveInsts[I]];
HInst := @Result.Instruments.Wave[I + 1];
HInst^.Type_ := itWave;
HInst^.Name := FurInst.Name;
HInst^.OutputLevel := 1;
HInst^.Length := FurInst.GB.SndLen;
HInst^.LengthEnabled := HInst^.Length < $3F;
if not HInst^.LengthEnabled then HInst^.Length := $3F;
// Wave index: WS's first wave, or first WAVE macro value
HInst^.Waveform := 0;
if FurInst.WS.Present and FurInst.WS.Enabled then
HInst^.Waveform := FurInst.WS.FirstWave;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if FurInst.Macros[J].Code = MC_WAVE then begin
if System.Length(FurInst.Macros[J].Data) > 0 then
HInst^.Waveform := FurInst.Macros[J].Data[0];
Break;
end;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if FurInst.Macros[J].Code = MC_VOL then begin
if System.Length(FurInst.Macros[J].Data) > 0 then
HInst^.OutputLevel := FurInst.Macros[J].Data[0] and $3;
Break;
end;
ApplyMacrosToSubpattern(HInst^.Subpattern, FurInst, 1);
HInst^.SubpatternEnabled := False;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if System.Length(FurInst.Macros[J].Data) > 1 then begin
HInst^.SubpatternEnabled := True;
Break;
end;
end;
for I := 0 to System.Length(NoiseInsts) - 1 do begin
FurInst := Reader.Instruments[NoiseInsts[I]];
HInst := @Result.Instruments.Noise[I + 1];
HInst^.Type_ := itNoise;
HInst^.Name := FurInst.Name;
HInst^.InitialVolume := FurInst.GB.EnvVol and $F;
// Fur2uge quirk: noise always emits stDown
HInst^.VolSweepDirection := stDown;
HInst^.VolSweepAmount := FurInst.GB.EnvLen and $7;
HInst^.Length := FurInst.GB.SndLen;
HInst^.LengthEnabled := HInst^.Length < $3F;
if not HInst^.LengthEnabled then HInst^.Length := $3F;
HInst^.CounterStep := swFifteen;
ApplyMacrosToSubpattern(HInst^.Subpattern, FurInst, 1);
HInst^.SubpatternEnabled := False;
for J := 0 to System.Length(FurInst.Macros) - 1 do
if System.Length(FurInst.Macros[J].Data) > 1 then begin
HInst^.SubpatternEnabled := True;
Break;
end;
end;
finally
FurPointerMap.Free;
Reader.Free;
end;
end;
end.
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