@@ -60,7 +60,7 @@ The function `hUGE_dosound` plays a single tick of the current song when called. |
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First and foremost, *how often* should that function be called? That actually depends on what the song expects! |
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First and foremost, *how often* should that function be called? That actually depends on what the song expects! |
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**TODO: screenshot** |
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If the song does not use "timer playback", then `hUGE_dosound` must be called once per frame. |
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If the song does not use "timer playback", then `hUGE_dosound` must be called once per frame. |
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This is usually done either by calling it from your game's main loop, or by calling it from your VBlank interrupt handler. |
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This is usually done either by calling it from your game's main loop, or by calling it from your VBlank interrupt handler. |